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International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
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Prince of Persia - SamCoupe
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Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
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Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
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Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
AtariST

Ork

Ork
GenrePlatform Shooter
DeveloperW.J.S. Design
PublisherPsygnosis
Released1991
Rating
Graphics:8.0
Sound:7.0
Gameplay:6.0
Overall:7.0
Reviewed byndial
Ork is among Psygnosis' typical platform shooter games with good visuals but high difficulty level and rather flat gameplay. This game was released only for the Commodore Amiga and Atari ST/E home computers.
 
Review
OrkSTORY / GAMEPLAY
You control a Heyadahl named Ku-Kubal. Heyadahls are a breed of peaceful, genetic engineering chaps that can be remotely controlled via a computer. You are a captain and, controlling Ku-Kubal, you need to take the final test to make sure that you are cool and prove yourself worthy of Leadership. Ku-Kubal is pinned down on a planet called Ixion to test numerous puzzles and fight its way through levels inhabited by mutant and strange alien species. Well that's the odd story. The basic walking mode for Ku-Kubal follows the usual 8-direction action platform moves: You can walk, jump onto platforms or even fly using built-in jet packs but of limited fuel. You main weapon is a rapid firing twin laser. Many of the targets that Ku-Kubal has to neutralize, will be controlled by an extensive computer complex. You can access parts of that computer by finding terminals and then upgrading your infiltration capabilities by deactivating security systems and bypassing enemy defenses. The gameplay, apart from killing everything that moves, includes some simple puzzles of the same manner: Find the key(s), open guarded doors, get gold and pay tolls (!) in certain spots. Ork is one of those games that looks nice. However, it lacks last-ability as its gameplay is rather boring and too difficult.

GAPHICS / SOUND
The ST version's visuals are good, having around 30 colors on-screen, probably with the use of the color-dithering technique. But the background scrolling has many framerate drops when the screen is crowded, rendering the game quite difficult to play. The backdrops are nice though but there are a few details missing compared to the Amiga original (this is Psygnosis, remember?) On the other hand, the sound on the ST is good, including the original intro tune and a variety of sampled sound effects (but no in-game music)!

GAMEPLAY SAMPLE VIDEO
On our video below you may watch both the Atari ST and Amiga OCS versions of the game
 
Screenshots
  • Ork
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Sounds
Intro/Menu music:  In-game music sample:
 
Gameplay sample
 
Comparable platforms



35 colors
Atari ST



59 colors
Commodore Amiga OCS/ECS
 
Hardware information

Atari ST

Atari STCPU: Motorola 68000 16/32bit at 8mhz. 16 bit data bus/32 bit internal/24-bit address bus.
MEMORY: RAM 512KB (1MB for the 1040ST models) / ROM 192KB
GRAPHICS: Digital-to-Analog Converter of 3-bits, eight levels per RGB channel, featuring a 9-bit RGB palette (512 colors), 320x200 (16 color), 640x200 (4 color), 640x400 (monochrome). With special programming techniques could display 512 colors on screen in static images.
SOUND: Yamaha YM2149F PSG "Programmable Sound Generator" chip provided 3-voice sound synthesis, plus 1-voice white noise mono PSG. It also has two MIDI ports, and support mixed YM2149 sfx and MIDI music in gaming (there are several games supported this).
read more...
The Atari ST (default) color palette
9-bit RGB 512-color palette
(16 on-screen and up to 512 in static image)
 
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